Rangemaster
Rangemaster
Rangemaster
Rangemaster
Multi-purpose, compact and reliable rangefinding
Multi-purpose, compact and reliable rangefinding
Multi-purpose, compact and reliable rangefinding
Multi-purpose, compact and reliable rangefinding
SECTOR
SECTOR
SECTOR
Consumer eletronics
Consumer eletronics
Consumer eletronics
USED BY
USED BY
USED BY
Hunters, outdoor enthusiasts
Hunters, outdoor enthusiasts
Hunters, outdoor enthusiasts
DELIVERABLES
DELIVERABLES
DELIVERABLES
User interface and interaction design
User interface and interaction design
User interface and interaction design
TIMELINE
TIMELINE
TIMELINE
2 months
2 months
2 months
I was given a chance to contribute to new generation of Leica rangefinder, a model that would combine a time-proven physical design with up-to-date demands of the market.
I was given a chance to contribute to new generation of Leica rangefinder, a model that would combine a time-proven physical design with up-to-date demands of the market.
The challenge became apparent immediately: modern smartphone connectivity and an abundance of user-facing information could conflict with a minimalistic two-button interaction pattern and technical limitations of the display.
The challenge became apparent immediately: modern smartphone connectivity and an abundance of user-facing information could conflict with a minimalistic two-button interaction pattern and technical limitations of the display.
INTERFACE
INTERFACE
INTERFACE
The goal was to evolve the product without compromising what already worked. To retain rangefinder's compact, reliable form we needed to find a clever way to prioritise the information based on common use-case scenarios while leaving the room for personalization.
The goal was to evolve the product without compromising what already worked. To retain rangefinder's compact, reliable form we needed to find a clever way to prioritise the information based on common use-case scenarios while leaving the room for personalization.
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
292.3
Y
MIL
55
80
10
M / S
LOS
SPA
80
%
292.3
Y
10
M / S
LOS
M
mbar
Y
292.3
Hunter
1500
977
Long
PRESSURE
target mode
DENSITY ALT
profile
distance
50°
TEMPERATURE
C
LOS
Close
Bluetooth
Display brightness
100%
Gun profile
ID 01
Reticle
Circle
Operating mode
LOS
UX METHODOLOGY
UX METHODOLOGY
UX METHODOLOGY
Project timeline being limited as it was, I made field research, stakeholder interviews, and canvassed hunting experts to find the best approach to structuring information, designing and placing reticle, and customizing UI.
Project timeline being limited as it was, I made field research, stakeholder interviews, and canvassed hunting experts to find the best approach to structuring information, designing and placing reticle, and customizing UI.
RETICLE PLACEMENT
RETICLE PLACEMENT
RETICLE PLACEMENT
At the top of HUD, aligned with rangefinder scope center.
At the top of HUD, aligned with rangefinder scope center.
INFORMATION STRUCTURE
INFORMATION STRUCTURE
INFORMATION STRUCTURE
Split between multiple screens, arranged by order of importance.
Split between multiple screens, arranged by order of importance.
INTERFACE CUSTOMISATION
INTERFACE CUSTOMISATION
INTERFACE CUSTOMISATION
Order and type of widgets shown on the main screen.
Order and type of widgets shown on the main screen.
INTERACTION EXPERIENCE
INTERACTION EXPERIENCE
INTERACTION EXPERIENCE
PRESS, HOLD, REPEAT
PRESS, HOLD, REPEAT
PRESS, HOLD, REPEAT
With just two buttons, the interaction pattern had to stay simple. I defined a clear language: short presses for primary actions, long presses for secondary ones.
With just two buttons, the interaction pattern had to stay simple. I defined a clear language: short presses for primary actions, long presses for secondary ones.
This interaction vocabulary was enough to create a consistent pattern across various use cases: quick access, menu navigation, Bluetooth pairing, etc.
This interaction vocabulary was enough to create a consistent pattern across various use cases: quick access, menu navigation, Bluetooth pairing, etc.
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
With no reliable AI prototyping tools at the time, I recreated the interaction pattern using a game controller, mapping inputs to triggers in Figma.
With no reliable AI prototyping tools at the time, I recreated the interaction pattern using a game controller, mapping inputs to triggers in Figma.
This let me quickly test the learning curve, identify blind spots, and iterate before the deadline.
This let me quickly test the learning curve, identify blind spots, and iterate before the deadline.
THE OUTCOME
THE OUTCOME
OBVIOUS IN HINDSIGHT
OBVIOUS IN HINDSIGHT
OBVIOUS IN HINDSIGHT
The initial concept assigned one button to confirm and navigate back, while the second cycled through items within the current view. Early testing quickly showed this model didn’t align with user expectations.
The initial concept assigned one button to confirm and navigate back, while the second cycled through items within the current view. Early testing quickly showed this model didn’t align with user expectations.
Participants preferred directional navigation mapped to the physical orientation of the buttons—scrolling up and down—with more disruptive actions, such as going back, assigned to a long press.
Participants preferred directional navigation mapped to the physical orientation of the buttons—scrolling up and down—with more disruptive actions, such as going back, assigned to a long press.
We still had time to implement our findings, so by the end of project timeline we had a solid interaction design proposal for the actual device.
We still had time to implement our findings, so by the end of project timeline we had a solid interaction design proposal for the actual device.
Work
Work
Work
Work