MAKSYM DNIPROVSKYI

MAKSYM

DNIPROVSKYI

INTERACTION

INTERACTION

INTERACTION

PRODUCT

PRODUCT

UX

UX

PRODUCT

DESIGN

DESIGN

UX DESIGN

ABOUT

ABOUT

GRADUATE EDUCATION

2009 - 2010, KYIV

Master's degree of Kyiv National Linguistics University in Language Interpretation and Translation.

Master's degree of Kyiv National Linguistics University in Language Interpretation and Translation.

SKILLS

Design leadership, design strategy, interaction design, prototyping, wireframing, UX writing, presentation, stakeholder management, user research, visual storytelling.

Design leadership, design strategy, interaction design, prototyping, wireframing, UX writing, presentation, stakeholder management, user research, visual storytelling.

TOOLS

Figma, Framer, ProtoPie, Affinity Designer, Procreate, Leonardo AI.

Figma, Framer, ProtoPie, Affinity Designer, Procreate, Leonardo AI.

LANGUAGES

English, Ukrainian.

EXPERIENCE

EXPERIENCE

SEMAVERSE

SEMAVERSE feat. LITTLEVOICE

feat. LITTLEVOICE

MAY 2025 - SEP 2025, LEAD UX DESIGNER

My main task was to help client define what's a meaningful AI assistance experience in the context of M&A. In limited timeframe, I delivered a vision of MVP web app complemented by a Chrome Browser extension. I also delivered a client-facing website to land clients. Spoiler: it did.

My main task was to help client define what's a meaningful AI assistance experience in the context of M&A. In limited timeframe, I delivered a vision of MVP web app complemented by a Chrome Browser extension. I also delivered a client-facing website to land clients. Spoiler: it did.

LEICA, HYLAND, +2

LEICA, HYLAND, +2 feat. LITTLEVOICE

feat. LITTLEVOICE

NOV 2023 - AUG 2025, MULTIPLE ROLES

I led UI design and concept delivery for Leica’s new rangefinder; contributed to Leica LUX camera interaction experience; co-authored the visual identity CPD for Hyland software; and delivered UX proposals for Classic Driver and Senceive.

I led UI design and concept delivery for Leica’s new rangefinder; contributed to Leica LUX camera interaction experience; co-authored the visual identity CPD for Hyland software; and delivered UX proposals for Classic Driver and Senceive.

SHOWPAD

SHOWPAD feat. LITTLEVOICE

feat. LITTLEVOICE

MAR 2023 - OCT 2023, LEAD UX DESIGNER

I partnered with the in-house design team to define a new chapter in a complex enterprise-level SaaS product. From comprehensive UX audit and user research to north-star design strategy, we aligned stakeholders around a clear path forward.

I partnered with the in-house design team to define a new chapter in a complex enterprise-level SaaS product. From comprehensive UX audit and user research to north-star design strategy, we aligned stakeholders around a clear path forward.

HYLAND

HYLAND feat. LITTLEVOICE

feat. LITTLEVOICE

JUL 2022 - FEB 2023, LEAD UX DESIGNER

Leading the team of external consultants, my focus was web experience for OnBase — a SaaS solution for business process automation and enterprise content management. Despite technical constraints and a complex system architecture, we delivered a long-awaited product update.

Leading the team of external consultants, my focus was web experience for OnBase — a SaaS solution for business process automation and enterprise content management. Despite technical constraints and a complex system architecture, we delivered a long-awaited product update.

QOOCO

APR 2016 - JUN 2022, HEAD OF UX

My main focus was Qooco Talk — a gamified eLearning platform for preschoolers. Through focus testing and close collaboration with stakeholders, my team has proved that developing positive habits, encouraging curiosity, and following natural learning patterns were key to meaningful engagement.

My main focus was Qooco Talk — a gamified eLearning platform for preschoolers. Through focus testing and close collaboration with stakeholders, my team has proved that developing positive habits, encouraging curiosity, and following natural learning patterns were key to meaningful engagement.

EARLIER EXPERIENCE

2012 - 2016, GAME DESIGNER & PRODUCER

This is when I got confident with interaction design, product delivery, user research, and more. My key achievement was leading multiple HOPA titles from concept to launch, balancing quality and speed in a lean production team.

This is when I got confident with interaction design, product delivery, user research, and more. My key achievement was leading multiple HOPA titles from concept to launch, balancing quality and speed in a lean production team.

EN

UA

EN

UA

EN

UA

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