MAKSYM DNIPROVSKYI

MAKSYM

DNIPROVSKYI

PRODUCT

UX

UX

DESIGN

UX

INTERACTION

INTERACTION

PRODUCT

DESIGN

PRODUCT

INTERACTION DESIGN

ABOUT

ABOUT

GRADUATE EDUCATION

2009 - 2010, KYIV

Master's degree of Kyiv National Linguistics University in Language Interpretation and Translation.

Master's degree of Kyiv National Linguistics University in Language Interpretation and Translation.

SKILLS

Design leadership, design strategy, interaction design, prototyping, wireframing, UX writing, presentation, stakeholder management, user research, visual storytelling.

Design leadership, design strategy, interaction design, prototyping, wireframing, UX writing, presentation, stakeholder management, user research, visual storytelling.

TOOLS

Figma, Framer, ProtoPie, Affinity Designer, Procreate, Leonardo AI.

Figma, Framer, ProtoPie, Affinity Designer, Procreate, Leonardo AI.

LANGUAGES

English, Ukrainian.

EXPERIENCE

EXPERIENCE

ECOVADIS

ECOVADIS feat. LITTLEVOICE

feat. LITTLEVOICE

DEC 2025 - MAR 2026, LEAD UX DESIGNER

A global leader in ESG audit began transforming complex, non-automated parts of experience. The project timeline was limited to just four months. My vision was to simplify the UX through AI-powered tools, guided learning scenarios, and a shift from long to short, structured sessions.

A global leader in ESG audit began transforming complex, non-automated parts of experience. The project timeline was limited to just four months. My vision was to simplify the UX through AI-powered tools, guided learning scenarios, and a shift from long to short, structured sessions.

LEICA, HYLAND, +3

LEICA, HYLAND, +2 feat. LITTLEVOICE

feat. LITTLEVOICE

NOV 2023 - SEP 2025, MULTIPLE ROLES

I led UI design and concept delivery for Leica’s new rangefinder; contributed to Leica LUX camera interaction experience; co-authored the visual identity CPD for Hyland software; and defined UX strategy for Classic Driver and Senceive; define CBE experience for Semaverse AI and more.

I led UI design and concept delivery for Leica’s new rangefinder; contributed to Leica LUX camera interaction experience; co-authored the visual identity CPD for Hyland software; and defined UX strategy for Classic Driver and Senceive; define CBE experience for Semaverse AI and more.

SHOWPAD

SHOWPAD feat. LITTLEVOICE

feat. LITTLEVOICE

MAR 2023 - OCT 2023, LEAD UX DESIGNER

I partnered with the in-house design team to define a new chapter in a complex enterprise-level SaaS product. From comprehensive UX audit and user research to north-star design strategy, we aligned stakeholders around a clear path forward.

I partnered with the in-house design team to define a new chapter in a complex enterprise-level SaaS product. From comprehensive UX audit and user research to north-star design strategy, we aligned stakeholders around a clear path forward.

HYLAND

HYLAND feat. LITTLEVOICE

feat. LITTLEVOICE

JUL 2022 - FEB 2023, LEAD UX DESIGNER

Leading the team of external consultants, my focus was web experience for OnBase — a SaaS solution for business process automation and enterprise content management. Despite technical constraints and a complex system architecture, we delivered a long-awaited product update.

Leading the team of external consultants, my focus was web experience for OnBase — a SaaS solution for business process automation and enterprise content management. Despite technical constraints and a complex system architecture, we delivered a long-awaited product update.

QOOCO

APR 2016 - JUN 2022, HEAD OF UX

My main focus was Qooco Talk — a gamified eLearning platform for preschoolers. Through focus testing and close collaboration with stakeholders, my team has proved that developing positive habits, encouraging curiosity, and following natural learning patterns were key to meaningful engagement.

My main focus was Qooco Talk — a gamified eLearning platform for preschoolers. Through focus testing and close collaboration with stakeholders, my team has proved that developing positive habits, encouraging curiosity, and following natural learning patterns were key to meaningful engagement.

EARLIER EXPERIENCE

2012 - 2016, GAME DESIGNER & PRODUCER

This is when I got confident with interaction design, product delivery, user research, and more. My key achievement was leading multiple desktop and mobile titles from concept to launch, balancing quality and speed in a lean production team.

This is when I got confident with interaction design, product delivery, user research, and more. My key achievement was leading multiple desktop and mobile titles from concept to launch, balancing quality and speed in a lean production team.

EN

UA

EN

UA

EN

UA